Launch Title
Group Project
Artemis is the name of our current project in development between 5 game design students and 5 animation students over the timescale of 12 weeks. Throughout this project I was the project lead and originally the UI designer, however due to absence from team members we had to switch roles around and I have been partaking in the level designer role since then. Throughout this I maintained active work tracking through using Miro.
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Assailment
Group Project
This was a VR game in which a team of five people made including myself. I was the team leader on this project as well as the lead artist and lead level designer. Here is some images of the final product! The entire block out of the tutorial level as well as the main level was constructed by me as well as an entire font design for ammo counters, menus etc. I also designed the UI interface including button designs.
Genshin Impact UI
This was a solo project dedicated to reworking the user interface in Genshin Impact with valid research to back up my changes. I completed this project in 12 weeks - 6 dedicated to a report along with the initial Adobe XD wireframes and the other 6 dedicated to remaking the project in Unreal Engine 4.
Individual Project






















Jewelluminations
Solo Project
This was my solo project this year in which I used a template project and was given the freedom to create an entirely new game world following a narrative in using various different techniques, checkpoints and multiple different scripted sequences. I mainly focused on the level design throughout the project along with the scripted sequences for each of the rides.













Retro Runner
Solo Project
This was my very first solo project and it consisted of retro neon spiders in a maze with the centre hub being an arcade. I designed all the UI in this game myself, the level design as well as all the scripting behind the process. I really enjoyed this project and here is some of the final images of it:
Iron Seed
Group Project
This was my very first time participating in the Global Game Jam! I was the Project Manager and lead an entire group of 9 students. I designed the cover art for this prototype and the rest of the time I spent managing the team. We did 4 hours of pre-production before the game jam and this consisted of me planning everything out on a Miro Board. I kept the team to a very tight schedule considering we only had 48hrs to complete the project! I dealt with some challenges along the way, however I maintained and influenced the team to keep in good high spirits throughout to keep our motivation! I really enjoyed this project and here is some of the final images of it:
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